Japan’s PC gaming industry continues to grow. Just before Tokyo Game Show 2024 started last week, Japan’s Computer Entertainment Supplier’s Association (CESA) shared data showing how rapidly the sector in this country has been expanding. According to CESA, Japan’s PC gaming market...
Another Financial Year, Another Record For The Pokemon Company
It is widely believed that Pokemon is the biggest entertainment brand of all time, and The Pokemon Company again shows why. You can find last year’s numbers here, and now the Japanese government’s official gazette followed up with the financials for the fiscal that ended on February 29 this...
The Pokemon Company Reports Yet Another Record Financial Year
The Pokemon Company is running from one record financial year to another. Following 2022’s great numbers, the Japanese government’s official gazette shows the following numbers for the fiscal year ending on February 28 this year: Net sales: 235 billion yen (US$1.67B) + 15% on the...
Webinar: “Nintendo In 2022 And Beyond: Boom Or Bust?”
After hosting what are now hundreds of calls, seminars, workshops or lectures on the Japanese and global gaming industry, it’s time to offer something new. I will host a webinar on July 28 (Thu), 2022 at 8am ET (8pm SGT/HKT or 9pm JST) with the topic “Nintendo In 2022 And Beyond: Boom...
The Pokemon Company Sees Another Record Financial Year
According to a filing (JP) in the Japanese government’s official gazette, The Pokemon Company has seen yet another record financial year. And the numbers are staggering. For the fiscal that ended on February 28 this year, The Pokemon Company reported (numbers rounded): Sales: 204 billion yen...
GLOBAL GAME BUSINESS TRENDS IN 2022 (PREDICTION)
It was interesting to see that one of my publicly stated predictions for the game industry in 2022 generated so much buzz it actually started trending on global Twitter over the last days. International news coverage was crazy, too. The background: game industry news site GamesIndustry.biz asked...