DeNA Studios Canada Ltd. – that’s the name of a wholly owned subsidiary DeNA has established in Vancouver last week. The Mobage company says that the local office will start operations “later this month”. From the press release: DeNA Studios Canada will be headed by...
DeNA Inks Smartphone Deal With China’s Baidu [Social Games]
DeNA is making another push into China: the Mobage operator announced that DeNA China and China’s biggest search engine company Baidu have partnered up to bring Mobage games to Baidu’s mobile app store. The so-called Yi Store is pre-installed on smartphones using Baidu’s Yi mobile...
DeNA Takes Legal Action Against GREE [Social Games]
As expected, DeNA is striking back in the ongoing lawsuit with GREE: to recap, in November 2011 GREE sued their rival, seeking damages of US$13 million. In the lawsuit, GREE stated that DeNA has been pressuring third-party game developers in Japan into exclusively offering social games...
Nomura: Japanese Social Gaming Market To Double In Size By 2016 [Social Games]
I have listed up several stats from several sources trying to size up Japan’s social gaming market in recent months (see below). The Nomura Research Institute says that Japan’s social gaming market will likely be worth 393.5 billion yen (US$5.1 billion) in fiscal 2016, roughly doubling...
Klab’s Sengoku Buster Hits One Million Players [Social Games]
Shin Sengoku Buster, a “historic” social game developed by Tokyo-based social game maker Klab, hit one million users. Klab started offering the game in March last year, first on Mobage for feature phones. Shin Sengoku Buster was ported to smartphones later: just last week, the game...
Overview: How Dominant Are IP-Based And Card Battle Games In Japan? [Social Games]
Tokyo-based market research company looops is running a regular web TV show that focuses on different topics of Japan’s web industry each time. The show yesterday was about “the future of social games” in Japan and elsewhere. During the show, looops employee Kensuke Komura pulled...