By Dr. Serkan Toto – On Japan's Game Industry

TagLINE

After 19 Months: LINE Passes 100 Million Users

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It took NHN Japan a bit longer than they wanted, but today it happened: super-popular messenger app LINE has passed the 100 million user mark (the original plan was to get there by the end of last year). The company was very clever in initiating a countdown marketing/PR campaign earlier this week...

LINE Platform Gets Three New Games

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Mega-popular chat app LINE is getting three new games, after NHN Japan launched five new titles just a few weeks ago. Needless to say, all of these are F2P and connect with LINE, i.e. allowing you to invite your friends from within the games. The three games are all “casual” and have...

LINE Platform Gets 5 Additional Social Games [Social Games]

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LINE operator NHN Japan has been extremely slow in rolling out social games for their hyper-popular chat app (75 million downloads and counting), but the second wave of games is finally ready. All of these games run on the LINE Game platform and let users connect with each other. They follow LINE...

JASGA: Japan Gets Social Game Association [Social Games]

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It took a while, but the multi-billion dollar Japanese social gaming industry finally has its own association, named JASGA (Japan Social Game Association). JASGA’s establishment has (no doubt) been accelerated by the kompu gacha shock that hit the industry in May, followed by public pressure...

By Dr. Serkan Toto – On Japan's Game Industry