After opening one office after the other outside Japan last year, GREE is planning to open a social game development studio in Osaka later this month. What’s interesting is that this office will be the first of its kind outside Tokyo: the company does employ hundreds of people in Hokkaido and...
GREE To Set Up Booth At E3 2012 [Social Games]
GREE just announced they will set up a booth at the Electronic Entertainment Expo (E3), to be held in Los Angeles from June 5-7 this year. It will be the first time for GREE to take part in the event, which is the world’s biggest of its kind. The company is planning to showcase games and use...
Reports: ngmoco Laid Off 30 People, Including the CMO [Social Games]
DeNA‘s US company ngmoco recently laid off 30 people, TechCrunch and Inside Mobile Apps are reporting. According to TechCrunch, the group includes “senior leaders including a director of platform tech and the chief marketing officer”. The same blog is reporting that one game has...
DeNA vs GREE: Profit And Share Price Development Visualized [Social Games]
It’s not a secret that GREE has been outpacing DeNA in recent months: the market cap today at the Tokyo Stock Exchange for DeNA stood at US$4.9 billion (DeNA stock soared today), while GREE reached US$7.8 billion. Nikkei Online has tried to visualize the race between the two rivals in recent...
FIFA World Class Soccer: EA/gumi’s Soccer Social Game Now Boasts 1.5 Million Players [Social Games]
FIFA World Class Soccer, the social card game launched by Electronic Arts and Tokyo-based gumi in mid-November last year, now has 1.5 million users. The title first knocked off Konami’s Dragon Collection off the top of the GREE charts for a short period of time and took just 25 days to reach...
GREE Announces Partner Line-Up For Launch Of Its Global Platform [Social Games]
GREE’s integrated, global social gaming platform is a few months away, meaning it’s about time for the company to announce a number of partner firms that are supposed to help third-party developers focus on creating, distributing and managing their games. GREE has chosen four key areas...