Growth clearly slowed down for Dragon Collection, the biggest third-party game on GREE, in recent months, but it now has reached 6 million users. Maker Konami announced the milestone inside its most successful social game yesterday (see below). Dragon Collection hit 5 million users on GREE in...
GREE Screws Up Again: Trading Function In Top Game Doliland Partly Suspended [Social Games]
Japanese news site BLOGOS, not really a big supporter of the social gaming industry in Japan and of GREE in particular (the blog ran several critical articles in recent weeks), has made public that GREE again stopped the trading function in their top game, social card battle game doliland. The...
Dentsu Starts Promoting GREE – In Airports [Social Games]
GREE caused quite a splash a few days ago when the company announced a deal with Dentsu under which the advertising giant is to promote the platform internationally. And now Dentsu started doing what they’re supposed to do – in airports. You read that right, somebody decided the best...
GREE Invests In Tokyo-Based HTML5 Game Startup Wizcorp [Social Games]
HTML5 is one of the biggest buzzwords in social gaming today, and there are many companies betting high on the technology to become a standard for making games in the near future. Now GREE has announced it has invested in a company that focuses on HTML5, Tokyo-based startup Wizcorp. That’s...
moeG: Japan Gets Yet Another Porn Social Gaming Platform [Social Games]
Note: the last picture on the bottom might be slightly NSFW. Companies that make billions of US dollars with social games, a social game academy, at least five printed social gaming magazines, social dating and horse racing sims with millions of users: no doubt, Japan is a very unique market for...
GREE Establishes Advisory Board To Combat Real-Money Trading [Social Games]
GREE is introducing yet another measure against real-money trading of virtual items from its platform – following a task force, a set of automated tools, payment caps and a council with members from Japan’s top social gaming companies (see here, here, and here). The main driver here is...