LINE, the incredibly popular social networking/messenger app from NHN Japan (the Tokyo-based subsidiary of the Korean web company), is to become a platform for other apps soon. During an industry event in Sapporo, NHN Japan CEO Morikawa said that he will lay out details on how he intends to turn...
Sony Thinks About Using Free-To-Play Business Model For PlayStation Mobile [Social Games]
Ten days after changing the brand name of “PlayStation Suite” to “PlayStation Mobile” during the E3, Sony Computer Entertainment President Andrew House gave an interesting interview to Japanese business daily The Nikkei today. House said that the Android-based mobile game service will be...
For 250 Million US$: DeNA To Buy Back Own Shares [Social Games]
DeNA not only released their financial projections for the first quarter of this fiscal year today, the Mobage operator also said it plans to buy back a good portion of its own shares – a maximum of 14 million of them. And DeNA is ready to spend up to a quarter billion US dollars (20 billion...
DeNA Releases Projections For The April-June Quarter [Social Games]
DeNA today announced its financial results forecast for the first quarter of fiscal 2012 (April to June 2012), and things aren’t looking too bad – in the light of the recent complete (kompu) gacha shock and the regulation that came with it. Because of the kompu gacha shock, DeNA decided...
On Mobage US: Rage Of Bahamut Top Grossing iOS And Android App [Social Games]
DeNA can be happy: Rage of Bahamut, developed by Tokyo-based Cygames, was, for a short period of time, the top grossing app on both the App Store and Google Play in the US. After becoming a hit in Japan, the social card battle game was released on Mobage for Android in February this year. Rage of...
LINE: NHN Japan’s Social App Hits 40 Million Users [Social Networks]
LINE, a social/messenger app for smartphones and other devices, made by NHN Japan (the Tokyo-based office of the Korean web company), keeps growing and growing. Just a few weeks after hitting 30 million registered users (on April 18), the app reached the 40 million mark on June 6. Growth seems to...