Business daily The Nikkei reports that GREE‘s operating profit for the April-June 2012 quarter has dropped by 20% q-o-q to around US$255 million. That would still be an increase of over 100% y-o-y (and an incredible number by itself), but the number would mean that GREE saw, for the first...
Daum Mobage Goes Live On iOS In Korea [Social Games]
It took them a while, but DeNA in Tokyo announced that Mobage on iOS launched in South Korea on Monday (note: I can only read the press release in Japanese, and there is no English version). DeNA’s entry into Korea was first announced back in November 2011. Just like in the case of...
GREE Signs Deal With Fuji TV Station [Social Games]
Japan is probably the only country in the world where even TV stations produce social games (more on that at a later time). But sometimes even this nation’s mighty broadcasters need support, and today GREE announced a pretty interesting deal with Tokyo-based broadcaster Fuji TV. Under the...
Latest Stats: Size Of Japan’s Social Game Market [Social Games]
What’s the size of Japan’s social gaming market? I am constantly monitoring sources from Japan that try to answer this question, and I published some of the results the last time here or as an infographic here (note: I don’t publish all the results I find publicly). Now...
Take-Two’s NBA 2K All Stars Hits GREE [Social Games]
Tokyo-based social game maker CyberX has teamed up with Take-Two to create NBA 2K All Stars, a social basketball card game using real players, for GREE. The license makes it possible to feature a total of 500 real basketball players from all 30 NBA teams. CyberX and Take-Two decided to put Michael...
Valkyries In The Twilight: DeNA’s 1st-Party Next-Gen Social Game Gets Trailer [Social Games]
Valkyries In The Twilight – that’s the name of a new first-party game DeNA is currently developing in Japan (and from the looks of it, it’s clearly geared towards the domestic market). The social RPG takes place in Tokyo in 2020. Players have to lead a group of female high-school...