Dragon Collection, a social card battle game on GREE, is nothing but a phenomenon. Not only has maker Konami paved the way for an the biggest genre in Japan’s social gaming market right now, the title also boasts a very long life cycle (for example, it’s still No. 2 in GREE’s...
GREE’s “Newly Disclosed” US Sales Numbers Are Hardly New. And Misleading. [Social Games]
GREE caused a bit of a splash in American media today when the company, for the first time, broke out sales numbers for markets outside Japan (essentially the US). The company says that in the first quarter of this year (January-March) sales in the US reached $12.15 million. In Q2, sales increased...
After Facebook, Mobage Starts Connecting With Twitter. Is DeNA Giving Up On The Virtual Social Graph? [Social Games]
One of the key elements that gives Japan’s mobile social gaming platforms Mobage and GREE their “identity” is the concept of the virtual social graph. Simply put, the idea is to offer up a social environment in which the people the player interacts with are (mostly) strangers in...
Chart: DeNA Eclipses GREE’s Sales Again [Social Games]
It took them a while, but Mobage operator DeNA has passed GREE in terms of quarterly sales again. Both companies have just released their financial reports for the April-June quarter: while GREE hit 40 billion yen (US$510 million) in sales in that time frame, DeNA was able to pull in 47.6 billion...
Dena Rolls Out Rage Of Bahamut In South Korea [Social Games]
Rage Of Bahamut is getting a Korean version. Just like with the Japanese original and the English-language follow-up, maker Cygames has chosen Mobage as the distribution platform. DeNA and their local partner Daum, a major online portal, have started offering Rage Of Bahamut on the jointly operated...
FY2012 Q4 Financial Report: GREE Grows Year-On-Year, Slows Down Quarter-On-Quarter [Social Games]
Following Mobage operator DeNA last week, GREE released its financial report for the April-June quarter (Q4 of fiscal 2012) today. The company has seen net sales grow to 40 billion yen (US$510 million), which is up 90% year-on-year. Profit shot up, too, but both sales and profit took a nose dive on...