Japan’s mobile gaming market is not only the world’s oldest and most mature, it has also reached a massive market scale over the last 10+ years. According to Japan’s Mobile Content Forum (MCF), the country’s market for games delivered on mobile devices reached US$13.3 billion* in 2018...
Pokemon Company’s Net Profit Jumps 50% To US$124 Million
The Japanese government’s Official Gazette just released details on The Pokemon Company‘s financials for its 21st year in business. According to the gazette, net profit jumped to a handsome US$124 million in the financial year that ended on February 28, 2019 (via Kanpo Blog). In 2018, net...
Japan’s Top 10 Mobile Games In 2018 (By Revenue)
Japanese data provider Gzbrain released an overview of Japan’s top 10 mobile games in terms of revenue for 2018 a few days ago. The list is based on the estimated gross revenue on iOS and Android combined (and in Japan only):1) Monster Strike from Mixi (2121): US$842 million2) Fate/Grand...
Esports In Japan: Small Market, A Lot Of Challenges And No Nintendo
A lot has been written about esports in Japan in recent months, mostly on why competitive gaming isn’t taking off over here, the third biggest market for games in the world. It makes sense, as esports seems to be everywhere nowadays, enjoying coverage by mass media, attention by large brands...
THE GAME BUSINESS IN 2019 (PREDICTION)
Game industry website GamesIndustry.biz recently asked me for some personal predictions for the gaming business in 2019. Here is an repost from my contribution to their article: Last year I predicted: 2018 will be another successful year for Nintendo: Largely correct with Nintendo’s year-end...
Another Mobile Gaming IPO In Japan: Bank Of Innovation
Japan is home to the most publicly traded mobile gaming studios in the world: around 40-50 such companies exist in this country at the moment. The vast majority of these developers got listed after GREE (3632) and DeNA (2432) pioneered the mobile social gaming wave around 2007. Today, a new company...