One of the three client groups I serve with my consultancy Kantan Games Inc. is financial institutions interested in the gaming industry. A common question over the last decade from investors has been: “What is the share for digital versus physical video game sales among publishers and retail...
Attach Rates VS Tie Ratios (And Why You Should Forget Tie Ratios Today)
Attach rate and tie ratio are terms that are often used interchangeably in the global gaming industry – even though they shouldn’t be. Generally speaking, games have attach rates – while consoles have tie ratios. Nothing in the following is rocket science, but I am trying to...
Podcast On Nintendo Switch, Playstation 5 and Tencent Games
I was recently interviewed by my friend Casey Lau for his new podcast series on digital entertainment and media technology, Sandwich Society. Not too surprisingly, the 30 minutes are on the game industry, i.e. the upcoming launch of the PlayStation 5, what will happen with Nintendo and the Switch...
Japan’s Top Selling Video Games And Consoles In 2019
Data provider KADOKAWA Game Linkage just published an overview on the Japanese market for video games and console for 2019. Overall, the entire industry (hardware and software including digital downloads) reached US$4.1 billion in CY 2019. That’s a 0.6% increase year-on-year. What I find...
Japan Gaming Market Interview
I was recently interviewed by Joseph Kim and Josh Burns for Deconstructor Of Fun on the status quo and future of the gaming market in Japan (mobile, console and PC). Here is the video: Video overview (opens video in YouTube when you click):0:54 Serkan Intro 2:30 Japanese Market Overview 4:55...
JAPAN’S TOP 10 MOBILE GAMES IN 2019 (BY REVENUE)
Game data provider KADOKAWA Game Linkage just published the top 10 grossing mobile games for Japan during CY2019. Here is the overview (gross sales, Japan domestic only, iOS and Android combined) – based on the company’s estimates: 1) Fate/Grand Order from Sony (6758)...