That was quick: about three weeks after reaching 2 million downloads, Japan’s most successful platform-free social game Puzzle & Dragons crossed the 3 million mark. Puzzle & Dragons was released in the Japanese App Store in February this year and on Android in late September. The title...
Zynga Japan Shuts Down Three Games, Spares Only One [Social Games]
Is Zynga following through on its announcement to “consider” closing the Tokyo office, after about 2 years of operation in Japan? It looks like it. Zynga Japan will shut down a total of three games on December 21 this year, namely its Pokemon-type social RPG Montopia, Mojitomo (Words...
DeNA’s Q2 FY2012 Report: US$627 Million In Revenue, 40.6% Profit Margin [Social Games]
DeNA released their financial report for Q2 FY2012 today, and in a nutshell, things are looking pretty good for the Mobage operator. The last quarter is the first in the history of the company in which sales topped 50 billion yen (50.3 billion yen/US$627 million). Operating profit stood at a...
Mixi’s FY2012 Q2 Report: MAU Down Q-O-Q, Sales And Profit Up Y-O-Y [Social Networks]
Mixi has released its financial report for the second quarter of fiscal 2012, and it looks like the company’s actual situation is better than its current image in Japan. Sales and profit have gone up year-on-year as follows, but most of the key financial numbers went sideways or south quarter...
The Nikkei: GREE’s Operating Profit To Fall 16% Q-O-Q [Social Games]
The banning of kompu gacha is still affecting GREE‘s financials, if a report the Nikkei published earlier today in Japan is to be believed. According to the paper, GREE will report an operating profit of US$199 million (16 billion yen) for the quarter that ended September 30 – which...
Box Gacha: GREE And DeNA Found A Replacement For Kompu Gacha [Social Games]
It’s no exaggeration to say that the kompu gacha shock from May this year was the single biggest drawback in the history of the Japanese social gaming industry. There is a new concept to make money in Japanese social games in town, but I think it makes sense to look back at the usage of the...