GREE and Yahoo Japan have agreed to enter a joint venture dubbed “GxYz”, the two companies said today. I am guessing the “G” stands for GREE while the “Y” stands for Yahoo, but this name is terrible – in both Japanese and English (no wonder it’s...
Featuring Japanese Celebrities: GREE Is Starting A Paid Newsletter Service
Japanese business daily The Nikkei is reporting that GREE is to start a paid newsletter service called Magari as early as tomorrow (Tuesday, February 19). The newsletter will not focus on games but on Japanese celebrities: apparently, subscribers can expect original content in the form of text...
Sega Teams Up With Tokyo-Based Aiming To Develop Mobile Games For The Global Market
In July last year, Sega made a bold move to commit to developing games for mobile devices by setting up a subsidiary in Tokyo with over 200 employees. That subsidiary, Sega Networks, has taken over the parent company’s mobile game business, marketing Sonic 4 – Episode II or Kingdom...
GREE’s Results For Q2 FY2013: Sales And Profit Are Down Year-On-Year
GREE released its financial report for the second quarter of fiscal 2013, and in a nutshell, things aren’t looking too well. Year-on-year, the company saw sales dropping 5% to 39.407 billion yen (US$422 million) while operating profit plunged a brutal 37% to 14.285 billion yen (US$153...
So DeNA and GREE Failed In The US As Platform Providers: What’s Next?
Back in September 2011, I first made my opinion public that both Mobage operator DeNA as well as GREE will not be able to replicate the tremendous success they have seen in Japan elsewhere, that Japan was unique. That was the time when both companies made a big push to bring their platforms into...
Chart: Social Game Vs. Console Game Sales In Japan Since 2007/2008
Japanese business daily The Nikkei recently published a story on the PS4 in which it showed a chart that compares the sales of social games with those of console games (hard- and software) in Japan since 2007/2008. I found it interesting enough to post it below. It visualizes the unbelievable...