Sega’s popular mecha fighting game for arcades “Border Break” is finally coming to the home: the company started talking about a mobile version late last year, and I was just one of many people who got very excited about the prospect of playing Border Break online on a smartphone...
LINE Play: LINE-Powered Virtual World Goes Global
“Line Play”, the virtual world NHN Japan released in Japan in November and that integrates with chat app LINE, is now available worldwide. Over here, Line Play can be called a competitor to Ameba Pigg, the popular virtual world operated by CyberAgent on PCs and smartphones. NHN Japan...
Who Is Supercell? Puzzle & Dragons Estimated To Make US$54-75 Million Per Month In Japan.
Puzzle & Dragons, Japan’s top smartphone game with 8 million registered users across iOS and Android, is buzzing again in Japan. And what a buzz it is this time: I think it’s safe to say that the title is “making history” at the moment – on a global level. To...
GREE And Yahoo Japan To Set Up A Joint Venture, Name It “GxYz”
GREE and Yahoo Japan have agreed to enter a joint venture dubbed “GxYz”, the two companies said today. I am guessing the “G” stands for GREE while the “Y” stands for Yahoo, but this name is terrible – in both Japanese and English (no wonder it’s...
Featuring Japanese Celebrities: GREE Is Starting A Paid Newsletter Service
Japanese business daily The Nikkei is reporting that GREE is to start a paid newsletter service called Magari as early as tomorrow (Tuesday, February 19). The newsletter will not focus on games but on Japanese celebrities: apparently, subscribers can expect original content in the form of text...
Sega Teams Up With Tokyo-Based Aiming To Develop Mobile Games For The Global Market
In July last year, Sega made a bold move to commit to developing games for mobile devices by setting up a subsidiary in Tokyo with over 200 employees. That subsidiary, Sega Networks, has taken over the parent company’s mobile game business, marketing Sonic 4 – Episode II or Kingdom...