DeNA has partnered up with Nexon to distribute the Korean company’s mobile social games on the Mobage platform, both in Japan and abroad. DeNA’s official statement suggests that this “global business alliance” will be pretty extensive: Nexon and its subsidiaries NEXON Korea...
Nexon Wants To Triple Mobile Gaming Revenue In 2013
Nexon, the Korean online gaming powerhouse that’s listed in Tokyo, is aiming to triple sales coming from mobile games next year. According to Japanese business daily The Nikkei, Nexon plans to land at about US$360 million in that segment in 2013. To put this into perspective, the company...
JASGA: Japan Gets Social Game Association [Social Games]
It took a while, but the multi-billion dollar Japanese social gaming industry finally has its own association, named JASGA (Japan Social Game Association). JASGA’s establishment has (no doubt) been accelerated by the kompu gacha shock that hit the industry in May, followed by public pressure...
DeNA Buys 20% Of Rage Of Bahamut Maker Cygames For US$92 Million [Social Games]
Surprise in Japan’s social gaming industry today: DeNA announced it plans to acquire a 20.03% stake in Tokyo-based Cygames, the company behind card battle game mega hit Rage Of Bahamut. The deal is scheduled to close next month. Mobage operator DeNA is ready to pay a whopping US$92 million (7...
GREE Buys Tokyo-Based Social Game Maker Pokelabo For US$173 Million [Social Games]
Following Nexon’s US$469 million acquisition of gloops earlier this month, Japan’s social gaming industry saw another spectacular exit today. GREEĀ announced it plans to acquire Tokyo-based social game maker Pokelabo on October 30 – for a handsome US$173 million (13.8 billion yen)...
Capcom Teases Resident Evil Vs. And Monster Hunter – Massive Hunting For GREE [Social Games]
In a new interview with Pocketgamer.biz, GREE International CEO (and GREE proper’s CFO) Naoki Aoyagi gave out the goal to generate 10% of all of his company’s sales outside Japan next year. Here is my recent analysis of GREE’s financial performance in the US so far. The 10% goal...