GungHo Online Entertainment (3765), the company behind Japan’s top smartphone game Puzzle & Dragons, today published its financial report for January to June 2013. Here are the main data points in English for that time frame (the report is available in Japanese only): sales: US$763 million...
Puzzle & Dragons Now At 17 Million Registered Users In Japan, But Growth Has Slowed Down
Japan’s top smartphone game Puzzle & Dragons has arrived at 17 million users on July 22, maker GungHo (3765) has announced. The number only includes Japanese users, across the App Store, Google Play, and the Kindle. Just like earlier this month, when the game hit 16 million players, the number...
Mobage Mini: DeNA Launches Smartphone Browser-Based Mini Game Site
As a legacy of the feature phone era (which is not yet over), Japan is the only country in the world in which millions of people play games inside their smartphone browser – mostly on the GREE (3632) and DeNA (2432)-operated Mobage platforms. Devs over here are slowly but surely shifting to...
Pocket Gems Partners With GMO Gamecenter, Releases “Legend of Minerva” Outside Japan
US-based Pocket Gems has entered a partnership with GMO Gamecenter, Inc., a subsidiary of Japanese Internet powerhouse GMO Group (9449). The “America connection” here is that GMO Gamecenter in the US has been running the English-language Android game platform G-Gee since 2011 (there is...
KLab Raises US$9.3 Million From New Investors, Enters Partnership With Hakuhodo
Investors in stock from publicly traded Japanese mobile gaming companies need nerves of steel, especially right now. Case in point: KLab (3656), the Tokyo-based mobile game maker that’s known outside Japan for its card battler “Lord Of The Dragons”. The company had a number of...
GREE Teases Its Next-Gen Social RPG “Saga Of Fantasm: A”
Last year in September, during the Tokyo Game Show 2012, GREE (3632) took the wraps off “Project Fantasm:A”, a new first-party title with some pretty high-profile names behind it. GREE didn’t talk much about their “AAA” social game since but fast forward to today, and it’s...