The banning of kompu gacha is still affecting GREE‘s financials, if a report the Nikkei published earlier today in Japan is to be believed. According to the paper, GREE will report an operating profit of US$199 million (16 billion yen) for the quarter that ended September 30 – which...
FY2012 Q4 Financial Report: GREE Grows Year-On-Year, Slows Down Quarter-On-Quarter [Social Games]
Following Mobage operator DeNA last week, GREE released its financial report for the April-June quarter (Q4 of fiscal 2012) today. The company has seen net sales grow to 40 billion yen (US$510 million), which is up 90% year-on-year. Profit shot up, too, but both sales and profit took a nose dive on...
DeNA’s Q1 FY2012 Report: Revenue Reaches Record-High, Mobage International Growing [Social Games]
Kompu what? DeNA released their financial report for Q1 FY2012 today (April to June 2012), and things are looking pretty good for the company. Apparently, the kompu gacha (complete gacha) shock that hit Japan’s social gaming industry in May, didn’t have that much of an effect on the...
Mixi’s Q1 FY2012 Report: Sales And Profit Up Y-O-Y, But MAU Declining [Social Networks]
Mixi posted its financial report for Q1 FY2012, and in a nutshell, things look mixed (no pun intended) for Japan’s biggest real-identity social network. To dive right into it, sales went up 18.5% in the April-June quarter 2012 when compared to the same timeframe last year. Profits even went...
Konami’s Q1 FY2013 Report: Social Game Sales Drop 22.5% To US$102 Million [Social Games]
Konami released their financial report for Q1 of fiscal 2013 (April to June 2012), and things aren’t looking too good for the company. Here’s the basic financial overview: Just like in Q1 of last fiscal, Konami’s social game segment made more money than its consumer games segment:...
Japan’s Social Gaming Industry Announces New Set Of Self-Regulatory Measures [Social Games]
Japan’s leading social gaming companies GREE, DeNA, Mixi, NHN, CyberAgent, and Dwango (which established an industry council back in March) have released a new set (Japanese only) of self-regulatory measures. Last month, the industry tackled just the kompu gacha mechanic in a guideline, but...