Zynga Japan today introduced a new CEO, a Japanese person this time: Kenji Matsubara, who previously led video game company Tecmo Koei, will take over the role from Robert Goldberg on May 9. Goldberg was sent over to Japan from Zynga proper, after the company bought Tokyo-based social games maker...
Now Available: Mixi iPhone App, Version 2.0.1 [Social Networks]
Following a small hiccup, Japan’s largest social network Mixi today announced the Mixi iPhone app was updated and is now ready for download in the App Store. While the screenshots Mixi released look great (I will try the app out myself very soon), the first reviews that are currently landing...
DeNA’s Drops Mobagetown Brand Name, Switches To “Mobage” [Social Games]
“Mobagetown” is no more: earlier today, DeNA‘s rebranding of its mobile social game platform to just “Mobage” (short for mobile games) came into effect. In addition, Yahoo Mobagetown, the PC social gaming site DeNA operates in cooperation with Yahoo Japan, is now...
Overview: Access Data For Japan’s Biggest Video Sites In January 2011
Nico Nico Douga or YouTube Japan? Major Japanese tech news outlet ITmedia updated its site again with new market data that helps to understand what video sites are the most popular in the country. The new numbers from Tokyo-based research firm Video Research Interactive highlight that in Japan...
I Am Now Mentor At Malaysia-Based Startup Incubator Grey Attic
Malaysia finally gets an incubator for startups: much like Y Combinator, TechStars, or Seedcamp, the aim of Grey Attic is to create eight to ten investment-ready businesses per year. If things go as planned, there will be up to two intakes a year, with a cap of six startups per batch. The programs...
Mixi Updates Its iPhone App, Pulls It Hours Later [Social Networks]
Mixi, Japan’s largest social network, has never invested too much work in its official iPhone app [iTunes link]. The app provided a terrible user experience, but after Mixi launched “Mixi Touch” in September (a touch control-friendly mobile site), that wasn’t a big problem...