Today is my last day as staff writer for TechCrunch.com. Thank you to everybody at TechCrunch, first and foremost Michael Arrington (now a venture capitalist), Erick Schonfeld (now editor-in-chief), and John Biggs (editor of TechCrunch Gadgets) for the last four years. I also thank the people at...
Nomura: Japanese Social Gaming Market To Double In Size By 2016 [Social Games]
I have listed up several stats from several sources trying to size up Japan’s social gaming market in recent months (see below). The Nomura Research Institute says that Japan’s social gaming market will likely be worth 393.5 billion yen (US$5.1 billion) in fiscal 2016, roughly doubling...
I Will Speak At The Startup Asia Conference In Singapore Next Week
I am looking forward to speak at the so-called Startup Asia conference in Singapore next week, organized by Asian technology blog Penn Olson. What’s interesting about the event is that it is highly international, with Japan apparently sending the most foreign attendees (full list). The...
Klab’s Sengoku Buster Hits One Million Players [Social Games]
Shin Sengoku Buster, a “historic” social game developed by Tokyo-based social game maker Klab, hit one million users. Klab started offering the game in March last year, first on Mobage for feature phones. Shin Sengoku Buster was ported to smartphones later: just last week, the game...
CyberAgent Ready For Third-Party Developers, Announces Game Pipeline For 2012 [Social Games]
CyberAgent had an excellent first financial quarter in fiscal 2012 overall, and in the gaming/Ameba segment in particular. The company also shared plans for its gaming business in the next few months during the earnings call. It seems CyberAgent is determined to push more aggressively into the...
Overview: CyberAgent’s Game Business in 1Q Fiscal 2012 [Social Games]
CyberAgent‘s financial results as a whole are very positive for the first quarter of fiscal 2012, but what about (social) games in particular? The company has quite a few social game companies under its roof, namely Cygames Inc., CyberX Co., Ltd., Sumzap, Inc., and GCREST, Inc., etc. There...