After almost five years, it was about time to change the design of my company’s website (Kantan Games).
Please check here for the new English site or here for the Japanese version.
This blog will soon see an update, too.
After almost five years, it was about time to change the design of my company’s website (Kantan Games).
Please check here for the new English site or here for the Japanese version.
This blog will soon see an update, too.
Game media outlet GamesIndustry.biz recently asked me to share my personal prediction for the gaming business in 2018. Here is an repost from my contribution to their article: I) 2018 will be another successful year for Nintendo I think while 2017 has been called a turnaround year for Nintendo...
It’s not a secret that a lot of the cost blocks across the value chain in mobile gaming have been getting bigger over the last years. This is also true with regards to development. After all, spec bumps in hardware are leading to increased adoption of 3D graphics, games are generally deeper...
Japan’s biggest video game magazine Famitsu just released an update on the size and growth of Japan’s console market. According to Famitsu, the domestic market for video game hardware and software combined in the first half of 2017 reached US$1.35 billion (using today’s currency rates)...
As a private company, there is no need for The Pokemon Company to disclose financials every quarter – or to ever discuss any of their numbers publicly. In Japan, however, a lot of private companies that are structured in a certain way communicate some financials (not all) in the...
Tokyo-based market research firm Yano has published a new report on Japan’s smartphone game industry. According to the company, the size of the industry is stagnating from 2014 to 2017 within the US$8-8.5 billion band: The numbers include sales generated inside smartphone native apps as well...