By Dr. Serkan Toto – On Japan's Game Industry

AuthorDr. Serkan Toto

I am the CEO & Founder of Kantan Games Inc., an independent consultancy focused on Japan’s game industry. Please feel free to connect via Email (Serkan at kantangames.com), LinkedIn or Twitter. Please subscribe to updates on this site via Email.

THE GLOBAL GAME BUSINESS IN 2020 (PREDICTION)

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Game industry news outlet GamesIndustry.biz asked a number of analysts (including myself) for predictions how we think about the gaming business in 2020. Here is a repost from my contribution to their article: Last Year’s Predictions Switch Pro and Lite for 2019 – 50% correct. (But I...

Switch Lite Sales: The Bloomberg-Citi Disaster

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I am German, and as such (I hope) a rather analytical and sober person. Based out of Tokyo, I have been consulting to financial institutions for almost a decade, both buy-side and sell-side. I am an economics PhD and have a solid understanding of how investment banks, investors and “the...

Japan’s Mobile Game Market Size Reaches US$13.3 Billion

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Japan’s mobile gaming market is not only the world’s oldest and most mature, it has also reached a massive market scale over the last 10+ years. According to Japan’s Mobile Content Forum (MCF), the country’s market for games delivered on mobile devices reached US$13.3 billion* in 2018...

Japan’s Top 10 Mobile Games In 2018 (By Revenue)

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Japanese data provider Gzbrain released an overview of Japan’s top 10 mobile games in terms of revenue for 2018 a few days ago. The list is based on the estimated gross revenue on iOS and Android combined (and in Japan only):1) Monster Strike from Mixi (2121): US$842 million2) Fate/Grand...

By Dr. Serkan Toto – On Japan's Game Industry