Tokyo-based social game maker Crooz announced the opening of two new offices outside Japan, Crooz America (in San Francisco, on August 1) and Crooz Asia (in Singapore, on July 26). Both subsidiaries will be headed by Japanese executives and focus on marketing some of Crooz’ Japanese titles in...
Social Gaming Company Klab Sues Competitor Crooz [Social Games]
First the GREE–DeNA lawsuit, now this: Tokyo-based social game maker Klab has sued competitor Crooz for copyright infringement. Both companies are listed (Klab just went IPO in September). Klab is asking for 55 million yen (US$710,000) in damages. The company claims that Crooz infringed on...
Japan Has A “Secondary Market” – For Servicing Mobile Games
There can be no doubt Japanese companies lead the world when it comes to understanding that free-to-play mobile games are actually services that never end. As such, live operations are viewed as a key activity in the mobile game industry’s value chain and taken very seriously over here. For...
The Major Trend In Japan’s Mobile Game Industry Now? Consolidation.
Shortly after DeNA (2432) and GREE (3632) pioneered the concept of mobile gaming as the world knows it today (free-to-play business model, bite-sized content embedded in social networks to increase stickiness, data analysis to improve monetization, etc.) in 2006/2007 on feature phones, a flood of...
Release Calendar For Listed Japanese Mobile Game Companies (As Of May 17)
Here is an updated calendar of major free-to-play native apps that publicly traded Japanese mobile game makers have announced for the coming months. Please note that these titles can be modified, canceled, or released at any given time. The list isn’t necessarily exhaustive, as games can...
Release Calendar For Listed Japanese Mobile Game Companies (As Of May 3)
Here is an updated calendar of major free-to-play native apps that publicly traded Japanese mobile game makers have announced for the coming months. Please note that these titles can be modified, canceled, or released at any given time. The list isn’t necessarily exhaustive, as games can...